It was fun to find it eventually on my own, but it might take you a little longer than expected. Of all of the above items the Repair Tool can be a bit of a snagging point due to the requirement of having to locate Sulfur. Take your time, explore with caution, and have fun. What you decide to build beyond these will probably depend on what blueprint info you find with your scanner and which items pique your interest the most. Beacons - moving around underwater can be a little disorienting, never leave home without one!īeacon Hint 1: Deploy one at your base so you can find it.īeacon Hint 2: At cave entrances they can be life savers, literally!.Laser Cutter - access granted! Hint: it only works on damaged doors.Habitat Builder Tool - hard to build without one.Seaglide - extends your range considerably! Press F to toggle sonar 3D map, RMB=Light.Grav Trap - if you drop it one time, you will understand quickly why it is so helpful!.Secondary Items that you will need pretty soon: You will need to use your scanner to find most of the blueprints that follow: Repair Tool Hint 2: pay attention to *how* you fix various items in the pod, it might be useful later Repair Tool Hint 1: the radio is your story and mission generator, get it working Air Tanks - Increase your time underwater.Dive Knife - You are defenseless and in need of a critical tool for cutting and scraping.Scanner - If only there was a device I could use to tell me what I can eat/drink?.Priority Number One Items for the first 15 minutes of play: Press the Tab key to view your inventory and equipped gear. They are either going into your personal inventory, or in the case of certain gear, automatically being equipped into empty gear slots. You cannot hold your breath for very longĪs you build things with the fabricator on your pod, they look like they disappear.When you first leave your pod you will quickly notice the following: Hint: Later, if you build a Cyclops submarine (and you will) the fire extinguisher wall mounts are in fact functional and you can re-hang extinguishers. Much like the seat you should be allowed to sit in does not work. Hint: This can be helpful if you accidentally created one of those worthless air pumps or associated pipe and need to remove them from your inventory.Īfter repairing the pod, you might expect you could hang that fire extinguisher in its rightful place back on the wall. However, these work just like inventory, only after 3 to 5 seconds the item in the trashcan is deleted. There is NOT a trashcan on board (unless you have a mod installed). Hint: If given the correct ingredients, it will cook fish and make drinkable water. It comes loaded with a few recipes, take a look to see what you can make. I typically leave them in the device until I have damage. Hint: There is no point in crafting medpacks since they are always free via this machine. When countdown completes, a new medical kit is available. These stations will spawn a medical kit to heal you based on a timer. Hint: the radio is your primary tool for advancing the story It's broken so you will need to craft a Repair Tool pretty early on to fix it. Sleep has a similar effect, only you get fast forwarded to the next morning (skipping the dark of night). So you can read your PDA in peace and not worry about dying from hunger or thirst. When you are seated, you do not spend food and water resource. Sitting is actually kind of important in this game. There is no need to carry it around at this stage, and storage is at a bit of a premium.įor some reason, you can't sit in the seat after you leave it. Be sure to take a peek and pickup the supplies, you will need them! This is also a good spot to deposit the fire extinguisher you just used. Your rescue pod has a small storage area with some critical initial supplies inside. So don't be surprised if the surroundings look a bit different if you restart right away. It will vary a little bit each time you start a new game.
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